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Resident Evil: Project Resistance producer Masachika Kawata Detailed Everything About The Upcoming Franchise

Resident Evil: Project Resistance Details Everything About The Game

Saturday, September 21, 2019

/ by Micheal Pearls

  • Resident Evil: Project Resistance producer Masachika Kawata Detailed Everything About The Upcoming Franchise
  • Resident Evil: Project Resistance Details Everything About The Game


Capcom recently revealed a new Resident Evil, entitled Project Resistance, which is said to have a heavy co-op focus. The recently announced asymmetrical co-op experience set in the Resident Evil universe.
Some hoped it would be a successor to the cult favorite Resident Evil Outbreak, with the look of things seen on the game’s first teaser trailer. PlayStationBlog had an interview with Resident Evil: Project Resistance producer Masachika Kawata. On the concepts behind Project Resistance and Masachika’s vision on the final product.
How pointed out the idea behind Project Resistance born: 
Masachika said, when making the Resident Evil games, we thought about the joy we get from placing zombies in a level and seeing how that placement could scare players. Making players scared with a great game is always enjoyable for us and we wanted the players to have the same experience as us by giving them the chance to add zombies or traps to levels. That idea is what started Project Resistance. By combining the co-op experience that forces players to face traps in a team-oriented environment and sprinkling in the Resident Evil elements/atmosphere, we thought we could create an interesting game experience.
He talked about the four player co-op, if it brings back memories of Resident Evil Outbreak. And if this is a remake of the original game and what kind of character is the Mastermind: 
He said that some users think of this new game as a remake, but that isn’t true. The survivors being normal citizens is something we imagined from Resident Evil Outbreak. However, the existence of Mastermind is a big difference from Outbreak and we are developing this game in a different way. And the Mastermind works for Umbrella Corps to kidnap citizens.
These human test subjects are forced to face zombies for research on how to develop viruses. At TGS 2019, you only experience Daniel as Mastermind, but there are many variations of the Mastermind.
The same goes for the survivors and there are more survivors with unique skills and looks that we are planning to add into the game. There are several tactics for the Mastermind to fight against the survivors. For instance, this isn’t flashy but using door locks to separate the survivors is one way to fight them. While looking at a good Mastermind player, I noticed that they use the ability to control zombies.
He added, we call it an asymmetrical game, but I think it should be a game that every player can fully enjoy. With both sides overcoming incidents and tight situations, you often hear players saying, “Oh no, I was so close!” or “Yes, I made it!”, until the very end. Of course, we plan on making the game difficult for both sides but as we develop the game further, we plan on adding more features that will allow everyone enjoy the game, whether you win or not.

The Project Resistance is currently in development, no much details for now but we'll update if any surfaces, stay tuned.

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